Hello everyone! It's me again, Xiaohei!
My eye circles have gotten worse this week due to overtime work on document writing, haha.

As promised, I'm here today to share our development progress with you all, and I've got some exclusive news to share!
During the first beta test, we saw many players saying that the game lacked strategy.
After discussions within the project team (actually, it was a heated debate between the numerical and system teams that lasted for three days), we finally came up with a finalized plan. Now, let me reveal this new system.

*Rant: The UI designer has created a new set of interactions that are both visually appealing and fashionable. However, to maintain the mystery, I'm fully supporting the materials this time. The blank spaces are due to a lack of time to draw.

Vehicle system upgrade
It seems a bit abstract, so let me explain: This is a page image of an upgraded vehicle system. There are two highlights: one is skill combination, and the other is the acquisition of derivative skills.
Different vehicles can be paired with characters and passive skills, and each combination yields varying levels of damage depending on the scenario. Players can use their intelligence to choose the combination that best suits the current situation. For those who prefer to take it easy, they can simply click on "Recommended Combination" and let the algorithm do the work for them.

As for the design of skill acquisition .....
(Three days ago, the boss earnestly warned me: Don't be a leaky ladle, and expose everything to us at once!)
(Breaking out in a cold sweat)
(Delete the leaked information)
Cough, cough, let's wrap up today's spoiler here! I can't help it, everyone. I also need this job (tears of frustration).


